Nintendo

G-PAD silicone sleeve throws your iPhone back to Game Boy days

A new IndieGoGo campaign created by Aws Jan wants to throw you back to the 1990s by turning your iPhone into a Game Boy using a silicone rubber game pad sleeve.

The G-PAD sleeve is intended for the GBA4iOS emulator that has been making its rounds in high schools across the world, as teenagers and young adults want to relive their childhoods by playing Game Boy games. What's more convenient than playing from their iPhone?

Nintendo DS emulator that runs on both non-jailbroken and jailbroken iOS devices arrives

Back in February, GBA4iOS 2.0 released with iOS 7 controller support and Dropbox integration, running fine on both non-jailbroken and jailbroken devices.

If you're not a big fan of Game Boy Advanced, Game Boy Color and original Gameboy games, how about a similar iOS emulator that lets you play Nintendo DS titles, no jailbreak required whatsoever?

Enter NDS4iOS, now available to install through an over-the air download via the NDS4iOS website. This app has been available for ages, but not for non-jailbroken devices. Starting today, NDS4iOS supports both non-jailbroken and jailbroken iPhone and iPad devices, allowing you to play Nintendo DS ROMs though you'll need to set your device's date back to February 8, 2014 to install it properly...

How to play Game Boy games via mobile Safari, no jailbreak required

Following up last week's run of webNES comes a new mobile Safari-based emulator that allows you to play old school games on your iOS device without jailbreaking. The site is called Ben Midi’s Gameboy, and as the name suggests, it lets you play Game Boy games in-browser.

Unlike webNES, however, there's no way to add ROMs. This can be both a good and bad thing, depending on your preferences. It's good in that you can start playing one of 13 pre-loaded Game Boy games in seconds, but bad in that you can't add any games outside of those 13...

Emulator GBA4iOS 2.0 is out with support for iPad, iOS 7 controllers and more

Earlier this week, we told you that a big update for the popular emulator GBA4iOS was coming soon. The developers said that it would be launching today, February 19, and they have delivered on that promise. GBA4iOS 2.0 is now available for installation.

Among the many additions to the Game Boy emulator is iPad support, iOS 7 controller support and Dropbox integration. More importantly, the app is now much easier to install, as it does not require you to be jailbroken or to change your device's date...

Gameboy Advance emulator GBA4iOS 2.0 to be released soon

A few days ago, Jeff posted about an awesome new website called webNES that allows iPhone and iPad users to play Nintendo games directly from Mobile Safari. But while the web-based emulator does not require jailbreaking your iOS device, that benefit is largely overshadowed by the sluggish performance of most games. Fortunately, in less than two days, gamers will have another great no-jailbreak alternative in GBA4iOS 2.0. Take a look… 

How to play Nintendo games via mobile Safari no jailbreak required

This is downright amazing. Somebody has put together a website that allows you to play NES ROMs directly from Mobile Safari, no jailbreak required. The website, which is called webNES, allows users to link a Dropbox account to load their favorite NES ROMs and play them right from the browser.

I've tested webNES with a handful of ROMs, and most of them play decently, but there is some definite choppiness and slowdown. The emulator features a built in soft-controller, and the games can be played in either portrait or landscape mode.

The great thing about webNES is that it runs totally in your browser. This means that there's really no way for Apple to shut it down, since it doesn't require any apps or downloads from a jailbreak source like Cydia. Check out our full video walkthrough inside as I show you how I play a few of my favorite NES games directly in Safari.

Nintendo had no hand in killing Flappy Bird, here are a few alternatives

Unless you've been sleeping under a rock lately, you must have heard about a phenomenon that is Flappy Bird, a silly and addictive game that set tongues wagging even before its controversial removal from the App Store last night.

A lot of people thought that Flappy Bird creator Dong Nguyen announcing the app's removal from the App Store was a marketing move, even after he followed through with his promise. And who can blame them?

I mean, who in their right mind would kill a golden goose that in Nguyen's own words was bringing a cool $50,000 per day from in-game advertising, right? Nguyen on his part would only say the sheer publicity from the game had “ruined his simple life” by attracting too much attention from the press and disgruntled players. 

Although some sympathized with Nguyen, others suspected Nintendo was responsible for killing Flappy Bird over certain graphics similarities with its Mario franchise. Surprisingly enough, Nintendo in a rather unusual move went on the record to specifically dispute the notion and assure Flappy Bird fans it had nothing to do with the app's removal...

Nintendo confirms it’s working on mobile ‘service’ apps

It's been an interesting week regarding Nintendo news and its plans for the mobile market. With the company expected to report its second straight year of profit loss, and its hardware sales tanking, pundits are hoping to see it enter the mobile space.

Earlier this week, a report from Japan's Nikkei claimed that Nintendo was working on 'mini games' for mobile devices. The company has since denied the rumor, but during a strategy briefing earlier today, it confirmed it is working on mobile apps...

Nintendo denies report of plans to release ‘mini games’ for mobile devices

Japanese business newspaper Nikkei published a report yesterday suggesting that Nintendo is working on a smartphone app as part of an effort to market its games to users outside of its ecosystem. The report also claimed that the company is working on 'mini games' in the same light.

But according to Nintendo, that's not true—at least the last half of it. In an official statement today, the game-maker debunked the Nikkei article, stating that it doesn't have any plans to offer 'mini' or 'demo' games on smartphone and tablet platforms, at any point in the immediate future...

Nintendo reportedly working on smartphone app to market its games

Last month, comments made by Nintendo of America's Reginald Fils-Aime during an interview suggested that the company is finally warming up to the idea of producing content for mobile devices. Nintendo is currently the only console-maker that doesn't have an iOS or Android presence.

Fils-Aime said that the gaming giant has been working on "little experiences" for the smartphone, but he didn't get into any details. Japanese business newspaper Nikkei looks to fill in the blanks though, with a new report claiming Nintendo is working on an app to market its console titles...

Nintendo warming up to idea of producing content for mobile devices

Industry watchers have been making the case for Nintendo to bring some of its storied games over to mobile for years now. The Wii U isn't selling very well, and many think that focusing on software—particularly for smartphones and tablets—is the answer to its struggles.

And up until now, the company has responded to the idea with a resounding 'no, never going to happen.' But it would seem that the tide has begun to turn. In a recent interview, the Nintendo America President said they're experimenting with smartphone and tablet content...

The real impact of Apple’s iOS 7 controller support

Before I started blogging about Apple, I used to work on a number of different gaming websites back in the late 90's and early 2000's. The E3 gaming conference was one the highlights of my year, and I regularly ventured out to Los Angeles to cover all of the new releases that were revealed at this touchstone of an event. I even made sure to fly out to Tokyo to cover the Tokyo Games Show before it turned into the shell of its former self that it is today.

Those days were the heydays of gaming coverage. Websites (they weren't called blogs back then) were thriving, and even print mags were still relatively popular. Publishers used to spend an absurd amount of cash throwing parties and constructing huge booths for the major conferences throughout the year. Open bars were the norm, not the exception. And booth babes. I'll just leave that one alone.

Of course, a lot of that has now changed. Some things for the better, and a lot of things for the worse, depending on who you ask. Gone are the days of the massively popular trade events that we used to flock to every year. Yes, they still exist, but they're nothing like the used to be back in the day. During this transition period, we've seen gaming staples like Nintendo struggle to remain relevant, while Apple, inadvertent as it may be, rises to dominance.