Have you ever wished for the day when you’d be able to run macOS on your iPhone or iPad? This is certainly a pipe dream for many users, and something Apple never plans to implement, but one hacker has managed to get things working – at least partially.
Metal
Cyberpunk 2077 will be available on the Mac this Thursday, July 17th
Game publisher CD Projekt Red has announced that its highly popular AAA game title Cyberpunk 2077 would be coming to the Mac this week on Thursday, July 17th. While it’s a little later than the game’s original launch estimate of early 2025, we have a feeling the wait is going to be worth it.
Popular 3DMark cross-platform benchmark tool now available for macOS
It was only a few days ago that we broke the news about Valve making available a new Steam Client Beta with native Apple Silicon support for testing, a move that breaks the multi-year streak of using a clunky web UI for its macOS app, and today, we’re excited to share that a very popular benchmark tool available from Steam is now compatible with macOS.
Latest Steam Client Beta adds native support for Apple Silicon Macs ahead of Apple’s planned sunsetting of Rosetta 2
Valve-owned online game store Steam this week announced the release of a new Steam Client Beta that runs natively on Apple Silicon Macs without the need for Rosetta 2.
Infinity Loops’ link bracelet for Apple Watch is like Apple’s stainless steel version, but made from titanium
When you get an Apple Watch Ultra (or Ultra 2) on your wrist, the device’s titanium build immediately stands out as lightweight, yet sturdy. Another thing you’ll observe is that stainless-steel Apple Watch bands from previous Apple Watches you might’ve owned just don’t seem to feel right against that titanium finish, as you’d expect your band to be forged from the same titanium material.
MetalHudLoader lets jailbreakers see live GPU information in Metal-based apps
Have you ever wanted to be able to gauge your handset’s GPU performance? Apart from developing a keen eye for jitteriness, you’d be hard-pressed to find a good method on the iPhone; until now, that is.
Final Cut Pro X update adds internal and external GPU selection, new Metal engine, and more
Alongside the public launch of macOS Catalina 10.15, Apple has also updated Final Cut Pro X.
What Automatic Graphics Switching is on your MacBook Pro and how to use it
Depending on the model of MacBook Pro you have, you may be able to physically choose whether your computer uses the high-power discreet graphics card for better performance or the low-power integrated graphics chip for better battery life by using an option known as Automatic Graphics Switching.
The feature is only available on MacBook Pros which have two Graphics Processing Units (GPU). The reason it only exists on certain models of the MacBook Pro is not all Macs have dual GPUs. And desktop Macs don’t need this as they don’t rely on batteries and are connected to a power source all the time.
Here's more about Automatic Graphics Switching and how to enable it on your Mac.
Is your Mac able to take advantage of OS X El Capitan’s Metal?
When OS X 10.11 El Capitan launches this fall, it will feature Metal, a graphics framework Apple originally introduced for iPhones, iPads and iPods following the release of iOS 8 last fall. In addition to making El Capitan's user interface and apps perform smoother than before, Metal for Mac is absolutely huge news for game developers and makers of graphics-intensive apps.
Like on iOS, El Capitan's Metal significantly reduces the overhead of graphics frameworks such as OpenGL by enabling low-level access to your Mac's graphics subsystem. Photo apps, games and video editing software like Adobe After Effects will experience up to ten times faster draw call performance by offloading certain tasks from the CPU onto the GPU.
But does your Mac sport modern hardware needed to support Metal's features? It's dead simple to determine this for yourself, here's how.
Apple announces Metal for Mac
Among the many improvements Apple's Craig Federighi announced for OS X El Capitan, is the addition of Metal. Launched on iOS 8 last year, Metal provides the lowest-overhead access to the GPU, enabling you to maximize the graphics and compute potential of apps and games.
Battlefield 4 tech demo shows off incredible power of Apple’s Metal graphics framework
Hands up who's sick and tired of hearing about “console-level graphics” every time an iPad game hits the App Store?
I know I am and it's high time developers stopped overusing the marketing buzzword in their blurbs, methinks. No tablet on the market has the oomph to take on consoles, plain and simple.
While the advent of Metal, Apple's new low-level graphics framework in iOS 8, clearly won't make iPad games any better than their console counterparts, it does provide more aesthetically pleasing experiences involving far more detailed objects, lush visual effects and richer environments.
Apple is highlighting Metal-powered games in a dedicated App Store section and today folks behind the Frostbite graphics engine are showing off a pair of great looking screenshots of the Battlefield 4 console game running on an iPad and powered by the Metal-drive Frostbite engine.